![]() Replays after a cup will fail to play and instantly put you to the cup presentation, Time Trials run almost flawlessly unless loading new content into memory, all cups run slow because of additional NPCs. Only minor graphic glitches with the sky/background and certain character models/textures, appears to be AMD GPU specific.Ħ0FPS in Menu, constant 40 FPS in any Mode/Map, only Sky is glitched, Very Playable Graphical glitches (skybox mostly) and sound issues but otherwise much more playable then v1.4.0cĢ5-40 fps in GP and 45-60 fps in Time Trial. Really glitchy, Not great texture renders, shadow renders and terrible handling of vehicals. Playable but would take about 10 minutes to complete a race. The music loops improperly and unlistenable sfx.Ĭontrollers goes crazy (Up and left all the time) Slow emulation, yet GPU usage oscillates around 40-60% Some graphical weirdness with the skybox and the lighting is off. (PM me on reddit if you know why it's so slow) When going into Mario Kart TV the miis have no headsĦ0fps on first screen, 20fps on menu, 10fps in game. Only minor graphic glitches with the sky/background, appears to be AMD GPU specific. Graphic glitches frequent crashes during loading lighting sometimes absent, sometimes yellowish broken shadowsĢ0-30 fps in most areas, 45-55 fps in dark/covered/narrow areas. Stuttering (freezes every few seconds), graphic glitches.ģ0-35 FPS without NPCs, 15 with other players, lightning bugs, graphic glitches Mario Kart 8 on Cemu 1.26.2 Testing Testing They need to be set as the second, third, forth and fifth controller in Cemu's input settings, while the first controller is set to Wii U Gamepad in order to work.Įnabling MotionPlus will make the wiimotes not function correctly, and some wiimotes struggle to get the nunchucks to work. Mario Kart 8 supports native usage of wiimotes and wiimotes with nunchucks attached. General Settings -> Graphics: Async Compile (only applies if you are using the Vulkan API.Ĭemuhook: Not needed for this title, but if you have it, leave everything set to "default", including the QPC to "Cemu Default". Game Profile -> CPU Mode: Auto / Multi-core recompiler To enjoy Mario Kart 8 it's highly recommended to use Vulkan with async compile in order to compile shaders and pipelines fast without hurting game speed at all.You are required to dump account files from your Wii U to play online in Cemu, a guide to do so can be found here. ![]() Optionally there are graphic packs available. This game does not require non-default settings to run properly.3.2 Crashing in bootcamp for Apple users.The Modifications will obviously only apply to the extracted version. I'd also suggest that you move your MKW ISO out of your games directory cause otherwise you'll have both the ISO and the extracted folder in your games list. I'd still recommend to keep your original ISO somewhere safe in the case you mess something up. And when you start Dolphin it will load it. You can just replace the existing szs for that course with your downloaded version. szs files for race tracks are located in "MKW\DATA\files\Race\Course\" The great thing about this is that you can just replace individual files with the File Explorer. Now you have an extracted version of MKW that you can also directly start with Dolphin. Open Dolphin and right-click MKW -> Properties -> File System -> Right-Click the Disc Icon on Top and select "Extract entire Disc." now navigate to the Folder where you keep your ISOs, create a new Folder, and select that new folder. To make this as easy and flexible I'd suggest that you do the following:ĭownload the newest development Build if you are still using 5.0 stable.Įnable "Search Subfolders" in Config -> Paths. The SZS files for Custom Textures are modified versions of the Race Courses, so what you need to do is replace the original file of that race track with your modded version. The game stores character files, Race Courses and some other stuff in them. SZS files are a custom file format for Mario Kart Wii.
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